Application: Gaming Using Virtual Reality

Description

Augmented reality lets the gamer experience real world in tandem with the game played. Low latentcy provides instantaneous interactions.

Devices

  • Augumented reality headsets/glasses with casting feature

KPIs

KPI Value Notes
DL E2E Packet LatencyLow: < 10 ms—
UL E2E Packet LatencyVery low: < 1 ms—
E2E Packet JitterVery sensitive (µs)—
DL User Experience Data Rate (Mbps)Very high data rate: 101 Mbps - 500 Mbps—
UL User Experience Data Rate (Mbps)Very high data rate: 101 Mbps - 500 Mbps—
Communication Service AvailabilityMedium: 90 - 95%—
Guaranteed Bit RateDelay-critical GBR—
CriticalityMission critical—
Priority Service (NS/EP)No—
Service ContinuityRequired—
MobilityPedestrian: > 0 km/h to 10 km/h—
Synchronization Precision> 1 µs—
Connection DensityMedium: 1000 -10000—
Communication DirectionTwo-way—
Common Communication ModeMulticast—
Data Reporting ModeContinuous-based—
Device Type and Form FactorWearables/HDU/HMD—
Device Integration> 1 applicable device integration type—
Device LifespanShort: 2 - 4 years—
Device Power ConstraintsConstrained: < 2 W—
DL E2E Packet ReliabilityModerate: < 10E-4—
UL E2E Packet ReliabilityModerate: < 10E-4—
Survival Time1 - 50 ms—
Connectivity Service AreaIndoor and Outdoor—
APIsBoth—
Sidelink ConnectivityCan be beneficial—
Position AccuracyVery stringent (1 mm - 10 cm )—
Sensing Range ResolutionVery stringent (1 mm - 10 cm)—
False Alarm (FA)< 5 %—
Missed Detection (MD)< 1 %—
Edge Computing ServiceNot applicable—
AI/ML ServiceNot applicable—
Connectivity Subscription ProvisioningPre-subscribed and reprovision-able—
Number of Subscriptions Supported by the Device1—
Connectivity Subscription ManagementRemote management (common in-vehicle telematics terminals)—
User Interface for Device ManagementPower on switch only—
Local Connectivity for Device Configuration and ManagementWi-Fi, Bluetooth, NFC, etc.;—
Device Configuration and CustomizationRequired post-deployment—
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